Mezoth is the new hero of the Underground People faction, which was added in update 1.34 for the AFK Arena.
The hero gets 200 energy points at the beginning of battles.
Level 10: 25% of the damage received goes to the enemy in Mezoth’s belly.
Level 20: The hero receives 500 energy points at the start of the battle.
Level 30: 50% of the damage received goes to the enemy in Mezoth’s belly.
When Mesota’s health exceeds 50%, he becomes immune to the enemy’s control abilities. Using this ability, Mezoth devours an enemy target and holds it inside his stomach until he sucks out all the enemy energy. While the enemy is inside, Mesot loses 70 units of energy per second. While inside Mezoth s belly, the enemy loses health every second, the percentage of which is equal to the power of Mesota’s attack. If Mesota is under control while the enemy is in his stomach, he loses an additional 70 units of energy every 0.5 seconds.
Level 2: Enemy in the stomach loses 80% of Mesota attack health every second.
Level 3: An enemy in the stomach will lose 90% of its health every second in a Mezoth attack.
Mezoth tries to knock the enemy down. If successful, he continues to strike several times, dealing 70% damage per blow, while the last blow deals 220% damage to the enemy. Each time a Mezoth strikes an enemy, he regains a portion of his health, equal to 8% of the health that an enemy has lost.
Level 2: Damage increases by 80%.
Level 3: If an enemy is killed with this skill, Mezoth recovers a portion of his health equal to 30% of the enemy’s maximum health.
Level 4: Damage increases to 85%.
Mezoth receives a 7-second shield, which can soften damage equal to 10% of his own maximum health. It attacks enemies that are standing at a certain distance in front of it, dealing damage equal to 20% of its current health, and also reduces its acceleration by 50 points for 7 seconds.
Level 2: The percentage of the shield is 12% of Mezoth maximum health.
Level 3: Shield percentage equals 14% of Mezoth maximum health.
At the start of battles, Mezoth maximum health increases by 80%, while the percentage of health with which he starts the battle remains unchanged. From the very beginning of the battle, the increased health of the Mezoth will gradually decrease within 50 seconds. Decrease in Maximum Health does not affect the current percentage of Total Hero Health.
Level 2: The Mezoth Protection Level can be increased by another 100% based on the current percentage of Maximum Health. The higher the health index, the higher the level.
Level 3: The Mezoth Protection Level can be increased by another 180% based on the hero’s current Maximum Health percentage. The higher the health index, the higher the level.