Level Changes for Hard Mode
0-1 No automatic increase in landing points.
0-2 Attack of all agents reduced by half
0-3 Enemy health increased
0-4 The use of shooters is prohibited
0-5 The attack rate of all enemies has been increased.
0-6 Auto-disembarkation point gain reduced by half
0-7 Magicians’ landing cost increased by 3 times
0-8 Health of all agents reduced by half
0-9 Use of tanks is prohibited
0-10 Protection index of all operators reduced by half
0-11 Close combat agent landing cost increased by 3 times
1-1 Maximum number of agents per field reduced to 4
1-3 Enemy Health Increased
1-4 The cost of landing long-range agents increased by 3 times
1-5 Increased enemy movement speed
1-6 Only 1 barrier block can be placed in the field
1-7 Auto-disembarkation point gain reduced by half
1-8 The boss is more likely to use his stickers.
1-9 prohibited to use tanks
1-10 Enemy attack radius increased
1-12 The cost of landing the medics increased by 2 times
2-1 The use of magicians is forbidden
2-2 Without using supports
2-3 The cost of landing melee agents and units has been doubled
2-4 The health of all enemies has been increased.
2-5 The cost of landing the shooters and the Guards is doubled
2-6 Without magicians
2-7 Increased enemy attack radius
2-8 Enemy weight increased
2-9 Improved health of all opponents
2-10 The cost of the landing of magicians is increased by 2 times
3-1 The cost of landing long-range agents has been doubled.
3-2 Auto-disembarkation point gain reduced by one third
3-3 The weight of all enemies is increased by 1.
3-4 Auto-disembarkation point gain reduced by one third
3-5 Tank and medic attack rate reduced by half
3-6 Without detectors
3-7 Number of blocks available reduced by 2
3-8 The enemy’s health is greatly increased
4-1 Enemy attack radius increased
4-2 The protection index of all operators is reduced by half
4-3 All enemies’ attack rate increased
4-4 Enemies began to move faster.
4-5 Close combat operator health reduced by half
4-6 Number of agents in the field reduced by 3
4-7 The damage from the spider explosion is greatly increased.
4-8 Agent recovery time after death/withdrawal doubled
4-9 The defense of the opponents is greatly increased
4-10 Boss’ attack radius and skeleton were greatly increased.
5-1 All melee operators’ attack is halved.
5-2 The attack speed of all enemies is significantly increased.
5-3 The attack radius of the firing enemies is increased.
5-4 Enemy movement speed is greatly increased.
5-5 Operator re-disembarkation cost doubled
5-6 The cost of silencers doubled
5-7 You can’t use shooters and magicians.
5-8 The Enemy Protection parameter has been greatly increased.
5-9 The enemies’ health parameter was greatly increased
5-10 Hp and Faust protection significantly increased

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