Number of inhabitants:
The key to survival. In general, you should have about 20 houses in total, but no more than that if you want to cope with adversity and preserve your resources. Then build shelters (original Shelters) to keep the population under control. Once overpopulation becomes a problem, do not try to save them all. Look at it as Mother Nature’s help, post-Apocalypse conditions cannot be ideal. It’s harder to control a population over 100 people, but somehow the number will increase. The optimal maximum number of inhabitants is about 150.
Try to get independence from the watersheds. Build a rainwater collector as soon as possible and continue building them regularly. You may seem to have a problem, but you’ll need everything you have in the seasons. Keep an eye on the ground water. If it rains clean enough, send irrigation workers somewhere else. This is an important part of micromanagement.
Fields are the best way to produce food late in the game. To make the fields effective, you need to protect them from contamination by having at least a weather station to protect them from acid rain. Because when the population exceeds 150 people, fishing or hunting will simply not be enough.
Scrap and Wood:
In the middle of the game you will have to go even further from your town to collect scrap and wood in the right quantities. To maintain its efficiency, install a warehouse near the extraction site! For logging, I recommend a combination of two huts located next to each other, one of which focuses on reforestation with half the workforce, the other on felling or in mixed mode.