Last week it was reported that Google Stadia has performance problems. According to 9to5google, many games do not work in 4K resolution at 60 FPS.
Although the company has promised since the beginning that its GPUs will be more powerful than the Xbox One X and PS4 Pro combined, Google vice president Phil Harrison tweeted that all games from the start will support this resolution and frame rate, this has not happened.
Users reported that Destiny 2 works in 1080p, and only scales to a higher resolution, but still can’t reach 4K. The same is for Red Dead Redemption 2.
According to Digital Foundry, the performance of the Google Stadia graphics system roughly corresponds to the RX 570 or RX 580, but not to the “Xbox One X and PS4 Pro” system. Apparently, the picture “stretches” Chromecast Ultra. Isn’t that what caused many of these types of devices to overheat and shut down?
But now there is an official Google comment, which brings up new questions. According to him, the company allows developers to set the maximum resolution and frame rate of games for Stadia themselves. It is reported that port development includes “various methods to achieve the best quality in general”.
In other words, there is a difference between marketers’ promises and the real technical parameters, and the “good corporation” even recognized it, though after the fact. We will see how this situation will develop.