Along with various primary and secondary systems, the game has a rather entertaining feature called “Collection”, in fact it is a kind of list of items that the user must collect to get bonuses to the various characteristics of the character.
The collection itself is presented in the form of a separate interface (book icon), where the tasks of collecting all kinds of equipment or objects are collected, but its elements are also present in the system of classes of \ pets and so I did not mention this feature earlier.
It is important to note that the process of filling in the collection of \ pet classes is a bit different from the equipment, let’s take a look at the examples:
To increase the HP by 30, you need to collect white class maps for all major weapons, but even with the addition, you can still use open classes.
To increase HP by 10, you need to donate white earrings, boots and a shirt to the book, but these items will be lost forever.
Thus, we get a rather interesting system that encourages the efforts of pleasant bonuses, on the other hand, at first it is almost an endless source of content, if you have nothing to do or want to take a break from the pharmacy.
It is worth noting that at the time of writing, the book will ask the user for a maximum of blue gray items and sharpening of the 7th stage, which, by the way, is only one unit above the safe threshold for some equipment, the difficulty lies mainly in filling the collection of classes \ pets.