In this Total War Saga: Troy guide, we’ve collected tips for newcomers to help them quickly learn about new mechanics or updated mechanics they’re familiar with in other Total War games, but with a little zest.
How to win the Total War Saga: Troy game.
In Total War Saga: Troy there are two types of victory. One is Total War Victory, which is the same for all factions:
Defeat your first “antagonist” (more about this mechanics later).
Capture, loot or destroy 100 settlements.
Control certain provinces directly or through vassals and military allies (defense alliances do not count).
Next comes Homer’s victory:
Complete all “epic missions” for your faction leader (more on this mechanics later).
Defeat certain factions on the opposite side (e.g. Greeks against Trojans).
Some faction leaders may have additional requirements. For example, Agamemnon must have 60% or more influence in certain provinces. In the meantime, Achilles must reach a maximum of 27.
You can see an example below showing Hector’s demands for victory:
This feature in Total War Saga: Troy is something like Realm Divide from Shogun 2, Civil War from Rome 2 or Emperor Declaration from Three Kingdoms. No, the whole world won’t suddenly collapse. Instead, the game will choose a faction that will be your antagonist.
The choice comes from many factors, such as betrayal of the leader, frequent quarrels with him, committing atrocities and the like.
As already mentioned, defeating your first antagonist is one of the conditions to win the Total War Saga: Troy. However, if you need to destroy a faction (for Homer’s Victory), a campaign can become a tedious session.
For example, in the same company as Hector, Odysseus/Ithaca was also my first antagonist faction. I exceeded 100 settlements because – contrary to all logic, reason and normality – it took some time before Sean Beane’s character died.
Anyway, if you have an antagonist, you will see more background information in the new panel on the campaign map. Diplomacy will also be disabled for this faction, and it will be a battle to the death.
There is also a policy of “scorched earth”, which can be active when conquering the settlements of your antagonist will show you that there is only the main building left – all other buildings have been destroyed, and you will need to restore them from scratch. Conversely, your antagonist may change his strategy and prefer to plunder all your unprotected settlements, rather than capture or destroy them.
Think of it as a quest chain for the selected faction leader. Some will put you in front of dilemmas, while others will have a specific goal to accomplish – for example, to achieve 60% influence in a province or make an alliance with a particular lord.
This concept has definitely embarrassed me at first. That’s because the triggers for most quests remain a mystery to me. I’m not sure if they depend on the number of moves in your campaign or if they are fully related to some other factor. Sometimes I find myself facing a new epic mission after the previous one. In other cases, I’d have to wait five, ten, or more dozen moves before presenting myself with a new mission.
Barter & Resources
In previous Total War games you often paid attention to gold. But in Total War Saga: Troy you will need to manage five types of resources:
Food – a set of units, basic military buildings and prayers / Gekatombs.
Tree – the construction of buildings and a set of chariots.
Stone – building construction (advanced types)
Bronze – set of units (advanced types, such as heavily armed troops).
Gold – prayers, re-consecration of temples and some units.
These resources can also be used for other functions, such as the technology tree (called “Royal decrees” in Total War Saga: Troy) or during certain events.
Similarly, you will see the icons of each resource on the small settlement namesheets. They show you the resources that are produced in that settlement, in case you want to build “farm type” buildings to increase production.
As in Total War: Three Kingdoms, Troy also uses a barter system that allows you to exchange several types of resources (a certain amount in one move or two moves). You will use these resources as leverage for diplomatic transactions (e.g. non-aggression pacts, alliances, peace agreements, vassalization, and even acquiring neighbouring settlements).
However, there is something strange that I have encountered during the passage. In fact, there is an error related to the barter / resource system that you can use. Oh, and I guess the AI is also using this because of how quickly some leaders are accumulating wealth.
The classes of heroes
Leaders / generals / legendary lords – at least in Total War Saga: Troy – are known as heroes. Meanwhile, playful leaders such as Achilles and Hector are called “epic heroes”. I don’t think that has anything to do with the exclusivity of Epic Games in time. Anyway, heroes come in different classes, and they even have their own “subclasses”:
Warlords are generals who usually have a lot of buffs for the whole campaign / faction. The “Commander” subclass, in particular, can get the “Inspired Leader” perks at level 5, giving additional slots for hiring units.
Fighters are close combat fighters who like to get into the thick of the battle. They have a few Perks to increase armor damage and generate rage.
Defenders – These types of heroes like to mock their enemies to provoke them (while the troops beat them). They also have several support abilities to boost their armor, stamina or HP.
Archer Heroes – Archer heroes mostly shoot at targets from afar or throw a barrage of arrows. But they can also turn into hybrid melee fighters when needed.
Note 1. Each faction in the Total War Saga: Troy will have a certain class of heroes that cannot be hired. For example, Hector cannot hire Archer Heroes unless you combine factions that already have them.
Note 2: Normal heroes also follow the “motivation” system. Motivation varies depending on the hero’s preferences – for example, they like / dislike god, they like / dislike to raid or rob settlements, they like / dislike to fight in battles with reinforcements. Higher motivation allows heroes to work better, but lower values lead to worse results. However low the motivation is, they will not become disloyal.
The image above shows Warlord Perk – Commander “Inspirational Leader” at level 5. You may have noticed that there are two main choices for each level.
Well, in the Total War Saga: Troy, selecting a perk or skill for that level automatically blocks its analogue. If there are two additional nodes (giving additional benefits), you can also choose only one. So it’s important to mark the “build” that you would like to get in the end. Oh, and this system also applies to your regular agents such as spy, priestess, and messenger.
Skill lines / mutually exclusive options only go up to level 14. But you only get XP to level 27, the maximum limit. You can also store skill points and ignore some Perks that you do not need. This way, you can stack certain buffs for the future.
For example, I like to accumulate critical success, happiness and divine favor for my priestesses. They allow me to “process” temples to help with the mechanics of divine will.