Transport Fever was the second game of Urban Games, after Train Fever, with the release of which the studio caused talk about themselves. Far from always praising character, however, it formed its audience, without hesitation joined Transport Fever, especially the part of it that loves the theme of trains. And the game was warmly accepted by both critics and ordinary people. So it’s only a matter of time before you create a sequel. In fact, the time has come, and here is review Transport Fever 2.

At the heart of it is still the same first part, but the clearly increased budget on the background of the original success gave the project a more friendly look. Although, urban planning and other strategy simulations since the release of the last Transport Fever have been much more accessible overall.

Transport Fever 2 review - Create, fly, ride and swim

It’s not for nothing that Two Point Hospital, Cities: Skylines, Frostpunk, RimWorld, and others periodically jump into the sales charts of Valve shop. Not least because of its availability, understandable to everyone. And instead of going deep into the small mechanics, Transport Fever 2 focuses precisely on intelligibility, easy learning and a visual component, instead of gloomy charts and tables. Ideal for resting at the end of a hard day.

And it really is. Your humble servant has never been a hardcore fan of the genre, and I always had my head round at one glance at the schematicity of some Factorio. And it hurts the perfectionist inside, because almost always something goes wrong and something is missing. And Transport Fever 2 fills this gaping hole, which I hadn’t even realized before, with its clarity.

Transport Fever 2 review - Create, fly, ride and swim

Just like turning a hole in the time you’ve wasted. I can’t remember the last time I spent hours in the middle of the night waking up hungry and going into the kitchen with critical thoughts to the real local authorities, setting an example of my impeccable suburb, which provides fast and efficient transport for everyone.

But don’t think of Transport Fever 2 as a browser-quality casualty from the WC. You’ll have constant headaches from some side effects of different buildings and illiterate track construction when some people are not happy with it and others are not. And what can be said with certainty – to achieve a hundred percent success in this game – the same task, but at the same time, it is available, to allow strangers to gradually get involved with the genre.

Transport Fever 2 review - Create, fly, ride and swim

As for the differences, since we are talking about the full number part, there are not so many in the global sense. Basically, the improvements have touched upon small details, rather emphasizing the pedantry of the developers in their craft. For example, buses show the destination and the next stop on rotating boards.

The information located there is quite small to be useful to the player, but it increases the feeling of immersion and involvement. You can also control the time with more precision than before by slowing down or stopping the clock to better control future actions.

Transport Fever 2 review - Create, fly, ride and swim

The disadvantages of Transport Fever 2 are still the user interface. If you’re used to more friendly UIs, you’re bound to be tense with the mechanics of not just clicking on something, but dragging and dropping items.

In addition, such a complex game catastrophically lacks planning mode at the same location of surfaces and roads, because if they are not applied correctly, a decent part of the budget can be wasted.

Transport Fever 2 review - Create, fly, ride and swim

The bucket of tarmac in the Transport Fever 2 barrel also includes the technical part. It loads the processor, and the number of frames per second during construction tends down, which is especially important in the late stages of the game, when the screen is full of objects.

Well, the intellect of transport, sometimes with its inadequate routes makes you sit with your mouth open. Plus, cities now require fewer resources than in the last game, which is one of the controversial decisions, as for many, the creation of powerful and efficient routes was a key part of the process.

Transport Fever 2 review - Create, fly, ride and swim

Enough about the flaws, though. In terms of functionality, we will unambiguously introduce the unification of stations into the section “excellent”, which eliminates the mass of stress and irritating factors. And the addition of impressive sizes of reservoirs provides an opportunity to dive deeply into the study of water vehicles.

It is necessary to note also competent use of color allocation for the best studying, what structure needs modernization. It does not pull out of the dive, but leaves the overall detail at the same level.

So, what do we have in the end? Incredible picture detail, stunning visual effects, and missions that will guide you through the history of transport in all directions. Each type is designed to look unique in each instance. The first time you launch, you’ll probably spend a few minutes simply zooming in and out to admire the view.

If you have played the first part of the game and do not feel a particular urge to break into a similar setting again, then, in general, you will not lose much by missing Transport Fever 2. If you’re passionate about the urban planning genre and especially if you’ve wiped the original out – what are you waiting for? The second part has definitely become friendlier to the player, richer in details, and it has enough innovations to make you pleasantly surprised with every feature that is different from the previous project of the series.

A long and varied single campaign with a smooth curve of complexity is sure to familiarize you with all the available features. Also, as in the last part, there is support from the Steam Workshop, which will only increase the number of hours spent in Transport Fever 2.

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